![]() ![]() ![]() Or as one of “In Real Life’s” main characters Raymond (his English-given name) says, “What if misfortune were to befall us all? If it happened to me, couldn’t it happen to any of us? Please join me in my fight.” It is a call to spread awareness on a global scale. ![]() It instead offers us a closer look into how we can use gaming communication and raids to connect across cultures and through economic disparity to seek a way to change how guilds or groups within society rule its citizens. Perhaps the best thing about this graphic novel is that it introduces third world problems into its storyline but refuses to solve them by its first world female character Anda. It asks us to crash open this GamerGate and continue to ask our gaming community to think of how it can use its collective powers of organization and pooled resources to create a fair and just society for all. To those of us girl-gamers who are on the brink of forgetting why they started to game or even care if they had an equal voice in the gaming community, “In Real Life” begs us to stay and ask for more of our gaming communities. ![]() In the time of GamerGate, where female-gamers are fleeing their homes in fear of being violently attacked from wanting an equal voice in the gaming world, “In Real Life” debuts like a life-raft. ![]()
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